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Fantasy football rules

UEFA EURO 2016 Fantasy '16 rules

Selecting Your Initial Squad

Squad Size
To join the game, select a squad of 15 players consisting of:

  • 2 Goalkeepers
  • 5 Defenders
  • 5 Midfielders
  • 3 Forwards

Budget
The total value of your initial squad must not exceed €100 million.

Players per team
You can select up to three players from a single team during the group phase. This will increase to four players for the round of 16, followed by five players for the quarter-finals, six for the semi-finals and eight for the final.

Managing Your Team

Choosing Your Starting XI
From your 15-player squad, select 11 players before the Matchday deadline.
All your points for the Matchday will be scored by these 11 players; if one or more doesn't play then they may be automatically substituted with the players on the bench.

Your team can play in any formation providing that one goalkeeper, at least two midfielders, at least three defenders and at least one forward are selected at all times.

Selecting a Captain
From your starting XI you can select a player as a captain whose score will be doubled at the end of each matchday. If your captain does not play a minute then no player's score will be doubled.

Substitutions

Manager substitutions
After all matches on a single day have finished and before the next matches start, you can:

  • Replace any player (unless they were sent off) with one from your bench whose team is yet to play
  • Change your captain (if he was not sent off) with a player from your squad whose team is yet to play
  • Players who are substituted out will score 0 points. The captain bonus will be lost from your original captain if a new captain is selected. Substitutions and captain changes can't be cancelled once confirmed.
  • An unlimited number of manager substitutions can be made, although it is not possible to make them after games on the last day of the matchday as all fixtures will have been completed.
  • If a manager substitution or captain change is made, then no automatic substitutions will take place in your team that matchday.

Automatic substitutions

  • If no manager substitutions or captain changes are made, automatic substitutions will take place at the end of the matchday, when all fixtures have been played.
  • If your goalkeeper plays no part in the matchday, then your replacement goalkeeper will be substituted in, if he played in the matchday.
  • If any of your outfield players play no part in the matchday, then the game will try to substitute the inactive player for one of your replacements. This is done by replacing them with your highest priority substitute who who did play and doesn't break the formation rules (e.g. If your starting team has three defenders, a defender can only be replaced by another defender). You can change your substitution priorities on the 'My Team' page.

Making Transfers
After selecting your squad, you can buy and sell players in the transfer market. Unlimited transfers can be made at no cost until your first deadline and between group and knockout stages.

Only one transfer can be carried forward to the next matchday. No free transfers can be carried forward once the knockout phase begins.

Number of free transfers 
Group stage: one per matchday
Round of 16: unlimited
Quarter-finals: 4
Semi-finals: 6
Final: 6

You are deducted four points for every transfer you make above the available free transfers for a matchday.

Player Prices
Player prices will change after the group stage depending on performance during the tournament.

Wildcard
The wildcard can be used to potentially make transfers free of charge.
It can be used only once throughout the tournament.
To make transfers free of charge, wildcard has to be activated by clicking on "Play Wildcard" and confirming if you wish to play it and then confirming transfers that deduct points. Wildcard cannot be cancelled once transfers are confirmed using the wildcard.

Deadlines
All transfers must be made by the matchday deadline in order to take effect for that set of matches.

Deadlines are subject to change and will be at the time of kick-off of the first match of the matchday.

Gameweek     Deadline
Matchday 1    10 June 21.00
Matchday 2    15 June 15.00
Matchday 3    19 June 21.00
Matchday 4    25 June 15.00
Matchday 5    30 June 21.00
Matchday 6    06 July 21.00
Matchday 7    10 July 21.00

Scoring
During the tournament, your players will be allocated points based on their performance.

Action    Points
Playing in a game    1
Playing at least 60 minutes in a game (includes points mentioned above)    2
Goal scored by a goalkeeper or defender    6
Goal scored by a midfielder    5
Goal scored by a forward    4
For each assist    3
Goalkeeper not conceding while on pitch (must play at least 60 minutes)    4
Defender not conceding while on pitch (must play at least 60 minutes)    4
Midfielder not conceding while on pitch (must play at least 60 minutes)    1
Earning a penalty    2
Conceding a penalty    -1
Penalty miss    -2
Penalty save    5
For every two goals conceded by a goalkeeper or defender    -1
Yellow card    -1
Red card (includes yellow card deduction)    -3
Every three saves made by a goalkeeper    1
Own goal scored    -2

Clean sheets
A clean sheet is awarded for not conceding a goal whilst on the pitch and playing at least 60 minutes.

If a player has been substituted when a goal is conceded this will not affect any clean sheet bonus.

Red Cards
If a player receives a red card, they will continue to be penalised for goals conceded by their team.

Red card deductions include any points deducted for yellow cards.

Assists
A player will be credited with a goal assist when he delivers/plays the final pass, cross, header or shot which leads to the goal being scored. This will also apply to set plays (i.e. corner, free kick, throw-in etc).

In addition, an attempt which rebounds from the goal frame, the goalkeeper or a defender can be considered as an assist, if it leads directly to a goal.
When a pass, shot or cross by an attacker contributes to an own goal, an assist can be awarded to the attacker.

  • Only one player can be credited with an assist per goal scored.
  • No assist is awarded to a player winning a penalty or a free-kick.
  • No assist is given to a player who creates his own goalscoring opportunity (e.g. solo run/dribble).

Minutes played
Minutes played are calculated on the basis of a full minute having been completed; for example, if a player is substituted in the 60th minute, he is judged to have played 59 minutes.

Other
•    Extra-time events count but penalty shoot-outs do not.

Leagues
After entering your squad, each player is automatically entered in a number of leagues. These are:

  • The overall league involving all registered players
  • A league for fellow players from your country

League Types

Private Leagues
Private leagues are the heart and soul of the game, where you compete against your friends. Join a League / Create a league and then send out the unique code to allow your friends to join, easy!

There's no limit on the number of teams in a single league and the private league a user can be a part of.

Public Leagues
You are automatically entered into the following public leagues:

  • The overall league involving all registered players (Global league)
  • A league for fellow players from your country (Country league)